While many still perceive game culture as a space for and created by heterosexual men, the reality is quite different. Gamers from all kinds of backgrounds take part in both casual and professional gaming, while teams that are diverse in terms of gender, sexuality, race, nationality, age, profession and more come together to make games.
Female Protagonists, a weeklong game project by the Goethe-Institut Taipei and curated by Allison Yang, celebrated the contributions of established and emerging female leaders in the global video game industry and aimed to expand the conversation to include issues and solutions presented by members of the LGBTQ+ community.