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The latest technology uses a head-mounted display and augmented reality to provide users with one-on-one lessons in taichi for example. Soon, consumers could learn dancing, yoga, and other sports in the absence of physical coaches. But not every sport can be taught using VR, as some sports require speed and accuracy of movements that cannot yet be tracked by current VR technology. Also, VR cannot replace the spontaneous feeling of competing with real athletes and actual competition in real life.